Virtual Reality (VR) & Video Gaming
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Science & Technology

Virtual Reality (VR) & Video Gaming

wallert

£0.00

January 2026
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Step into new worlds with this hands-on VR workshop! Participants will explore immersive virtual reality experiences using VR headsets.

ive into the immersive world of Virtual Reality (VR)—a simulated experience powered by 3D near–eye displays and real‑time head tracking that transports users into fully immersive virtual environments. With a VR headset or multi‑screen setup, participants can look, move, and interact within lifelike digital worlds. VR typically combines real‑time visuals, spatial audio, and sometimes tactile feedback through haptics or motion controls.

This event offers a comprehensive look at VR, including its history, core technologies, real‑world applications, and emerging accessibility considerations. From first concepts to modern headsets with six‑degrees‑of‑freedom (6DoF), attendees will discover how VR has evolved and why it matters now.

Who Should Attend

  • Educators & trainers exploring immersive learning tools
  • Software developers & designers interested in VR tech and UX
  • Accessibility advocates seeking to understand inclusion challenges in immersive environments
  • Curious learners & hobbyists eager to try VR first‑hand

What You’ll Experience

Immersive Learning & Interactivity

  • Hands‑on demos using contemporary VR headsets—try navigating virtual worlds with intuitive motion controls
  • Guided experiences showcasing environments where your movements, visuals, and audio shape the digital space
Find Ticket

George Street, Oldham, OL1 1HD

Jan 3, 2026 -11:00 AM